You should end up with something like this.Īdd a layer mask and then with a large soft edged brush and black as your color blend in the wrinkles to look a bit more natural. Do not worry if you have issues with the edges being too dark as you'll be cleaning those up and blending them in using a layer mask soon. Now open the Levels for the layer and pull the handles around a little until the grey of your layer matches the grey of the original bump map. You can also use Overlay but I tend to find it makes it too vibrant. Once you've gotten to this stage you want to desaturate the layer and then set it to Soft Light blending mode. Here is an image showing my progression.Īs you can see I've warped and resized it to fit into the gap, also it was a lot smaller than it needed but as we are just using it for bump information it doesn't matter too much about it being blown up, although the higher resolution the better. You just want it to line up as best as possible so rotate, resize and warp it until it fits nicely. Ignore the fact it is in color and should be black and white for now. Manipulate your wrinkles to fit into the area of your bump texture. Now it gets a little hard to determine what you need to do as you may not be doing the sole of a foot like I am, but the main steps are generally the same.
Then just copy/paste them from your source image onto the bump texture. Once you have an image you are happy with select the area you want, in this case I've just loosely lassoed the wrinkles on the sole, doesn't have to be perfect as we will clean it up later with a mask. Obviously you'll need to be careful of copyright etc, etc but just use some common sense and you'll be fine. So I just searched for 'wrinkled sole' in Google and found one that looked like it might work, best results will be gained from an image that has been taken head on. In this case I was doing the sole of a foot. Grab yourself an image of wrinkles on the body part you want to wrinkle. Of course if you already know where your model's textures are held skip that step and just open it up in Photoshop/GIMP. If not just make a note of the location and then open the relevant leg bump map in Photoshop/GIMP. If you press on the little image to the left of the slider then press browse you will be able to copy the file path from the address bar (if you are using Window 10). It can vary in Daz, but in general you will want to go to your Surfaces tab then twirl open your model, then surfaces and then Legs.
To do this you will need to open the model you are using's bump texture in Photoshop/GIMP. I do not use GIMP though and so I'm unable to help with that, if there is something I mention that is named differently in GIMP try searching Google for '# in GIMP' where the # is the thing you are looking for.īasically what we are going to do is add some more detail to the default bump texture of the model. I use Photoshop but I don't use anything that is specific to Photoshop and you should be able to transfer the steps. I'm just using this as an example with the Yoga scene turned off for quick rendering. Levitation! Yes, I know she's levitating.
Oh also this is for iRay, not sure if it works for other rendering engines used within Daz 3D. More can be done to make it more realistic just follow the tutorial and play around with it until you get results you like. It should be obvious but standard image is on the left, the one with wrinkles on the right. To stop you from wasting your time here is what you can expect in terms of results. It does give a good chunk of realism to images and while that's not particularly my thing I can see why wrinkled soles would be preferred to that of smooth ones. This seems to be asked a lot by those who produce Foot Fetish images, which I can understand. You can add a little realism by adding more realistic wrinkling to your still shots whether that be hands, knuckles, face, neck, legs or feet. The principle of this will work with any 3D program such as 3D Max, Cinema 4D, Blender etc but I am focusing specifically on Daz 3d here as I have seen the question asked on a few forums with no answer other than 'Have you tried this pack?' linking to a paid pack on Daz that doesn't even help with the issue. Hopefully this journal entry is useful to some.